Archipelis Designer on Windows

System requirement: Archipelis Designer V3.0 runs on a Windows 2000 and above (2000, XP, Vista, 7) and Linux using Wine.
This machine sould have at least 512 Mb of memory (1 Gb is prefered), a 3D graphic card.

Archipelis Designer takes a different approach to creating 3D models by simply drawing its shape! Just draw the contour of the various shapes of the model (for example: the head, the body, the legs) and Archipelis Designer automatically merges them and applies textures. It is also possible to use a picture or photo as a background and follow the contours on it.

Thus, very simply and in about ten minutes, it is possible to create realistic organic models and to export them in widespread 3D formats like VRML, 3DS Max, DirectX and moreover Second Life.

Purchase Windows 3.0 Version Get Demo See tutorial User Manual









What's in V3.0?

Major V3.0 improvements are:

GUI

Main features are:

Use of the tool
Graphic User Interface brand new GUI, totally reworked
Second life and virtual worlds
Sculpted Prims export yes, improved texture quality
Animation in SL yes, thanks to Fred Beckhusen's in-world module
Collada (DAE) yes, this format is now supported for exports
Export capabilities
export to various formats yes, OBJ, VRML, 3DS, X3D, Collada DAE, HTML5, with WebGL, STL, OFF, C with OpenGL code... Note: direct Sketchup export is no more supported
3D-printing yes, on-line integration with a 3D-printing service (powered by Shapeways)
Modelling
Shape management yes using 3D manipulators
modeling with images yes, up to 6 (cube faces)
improved accuracy yes
improved speed yes
boolean operations intersection/differences are supported between shapes
Multi-resolution yes (automatically set when modeling)
Texturing
Texture management yes, ability to scale/translate and generate/reuse textures
Visualization
Rendering styles yes, some rendering styles are available like wireframe, envmap, cartoon...
3D anaglyphic visualization supported (red and blue glasses are required)